Welcome to the wonderful world of Dave's Brain! The passions are split down the middle: filmcrafting and game design. Dave's highly motivated, constantly working toward releasing the next big project. Explore around; there's plenty to enjoy.

It's been a long time since my last update, which doesn't really matter that much except that I've been trying to keep with it. I've been extremely productive, nonetheless.

I implemented too much new stuff into Squirrelfall to remember it all. Main points of interest:

So I guess it's been a week since I last posted, having gotten infected by the animation bug and that. Well, animating is definitely time-consuming work, but I'm happy to say that the intro is nearly complete on Squirrelfall and I'm very pleased with the results. I got to a mental checkpoint in it today and decided it was time to work on some other areas for the rest of the day: namely, the menu.

Yesterday I decided to start work on special effects for Squirrelfall, stuff like character effects, smoke, and fire. I decided to give shape tweening a try, something I had written off as fairly useless in my prior days of using Flash. It yielded incredibly good results, and I found myself wanting to try some other stuff out with the shape tween technique.

So here's how the foregrounds and backgrounds work in Squirrelfall: I have an array of objects, let's call this one foreArray. foreArray is a series of foreScrolls, all of which have the behavior to move upward at the level's speed * 2. When a foreScroll moves beyond the bottom of the stage, a new one is added to the bottom of foreArray.

I've got to finish Squirrelfall, and how! Today I dedicated myself to moving forward graphically and I made some pretty large steps. The foregrounds and background are just about complete for the first stage of the level (there are going to be three stages). There's an odd bug where one piece of the foreground will move at a slightly faster pace than the one that preceded it - I'll have to figure that one out soon because it makes it so the pieces don't always line up.

It's actually been quite a long time since I've had any type of blog up, in spite of my passion for writing about myself. Lucky for you, this won't be so me-centric; I'm going to try to focus on what I've been doing in productive-land.